Showing posts with label fashion design. Show all posts
Showing posts with label fashion design. Show all posts
Thursday, October 6, 2011
"6 Popular Fashion Trends (That Killed People)"
Cracked.com isn't normally a site I associate with fashion design (I go there for a sundry of other lulz).
However, recently Emilly Orr, on her The Trainwreck Love Life blog, shared a link to a classic Cracked article I'd not seen before: "6 Popular Fashion Trends (That Killed People)."
As usual, Cracked has hit the nail on the head, doing so in their trademark style.
We forget how fortunate we are in the 21st century to be liberated from the oppression of past women's fashions -- the Cracked article mentions steel crinoline skirts and tightlacing corsets, as an example. Some feminists have asserted that fashion -- the styling of restrictive clothing, hair, makeup, etc. -- has long been a tool to control or distract women from other more heady pursuits, i.e. things men do.
I'm inclined to agree, to a certain extent -- in RL I've simplified my "look" over the years, partly because as a tall woman, it's hard to find clothing that fits well (you'll find my closet full of men's clothing, and my favorite pair of shoes were purchased on the men's side of the shoe department).
What I've discovered in the process is that I've freed up an awful lot of time to get more things done.
Of course, the irony doesn't escape me that part of that free time is devoted to creating historical fashion in SL, fashion which IRL caused women physical discomfort and damage. An odd juxtaposition, wouldn't you agree?
And yet that is the attraction of Second Life for me: we can enjoy the cosmetic beauty of previous eras of fashion without having to endure the real pain and restrictions they caused women. An amazing concept, indeed.
Labels:
fashion design,
fashion history,
feminism,
Second Life
Wednesday, September 16, 2009
About Montagne Noire Clothiers...
If by chance you have randomly stumbled into this blog, I am the owner of Montagne Noire Clothiers, a Victorian clothing shop in Second Life. I've been designing Victorian clothing for women and men (and now children) for a little over a year now.
I am by no stretch of the imagination a fashion designer in real life, though I have acquired enough seamstressing skills over the years to have designed and sewn several historically inspired garments. I would (very humbly) describe myself as an amateur historian, so in researching and designing historical costumes, it followed that I began to study the history and progression of fashion.
Now how does this translate to designing Victorian clothing in Second Life? Good question. I am not an artist in real life, I can't draw worth a damn. But I do have some graphic design skills that I use in my real life job.
Before I took the plunge and tried designing, I traveled through a number of the historical realms of SL, picking up a variety of historically themed garments, both free and Linden purchased, along the way. But it was often a painstaking and frustrating process.
While there were an abundance of shops out there advertising era specific clothing (Victorian, Medieval, Renaissance, etc), more often than not the outfits were an amalgamation of different eras and styles.
I've come to call it the "Sinderella Syndrome" -- more (adult) fantasy than reality, the gowns generally feature giant swirling crinoline (hoop) skirts and very lowcut necklines.
First, let me say that there's nothing wrong with wanting to dress like Cinderella in Second Life. SL is a place where you can realize your fantasies, and for many women, that's dressing like a princess. I myself readily admit to having a few Cinderella gowns in my SL inventory.
But it's problematic when you are the owner of a historically themed role play sim and want to provide visitors an authentic experience. That, however, is a topic for another blog entry...
Some of this homogenized look is the result of technical limitations in Second Life. It's very difficult to recreate some garment styles because of the way the UV body templates are mapped. For those who aren't familiar with how clothing is created in SL, it involves layering textures two-dimensionally in a graphics program like Photoshop. That final texture is uploaded to SL, where you apply the textures onto the three dimensional body of an avatar.
Sometimes the translation isn't what you expected.
So, armed with my interest in fashion history and a copy of Photoshop CS3, I began to tinker to see what I could come up with. And the rest, as they say, is history.
Labels:
fashion design,
fashion history,
Montagne Noire,
Photoshop,
Second Life
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